Core Curriculum
10 - Communication – 6 semester hours
- ENGL 1301
- ENGL 1302
20 - Mathematics – 3 semester hours
- MATH 1314 - College Math or Higher
30 - Life and Physical Science – 6 semester hours
- Life & Physical Science – Physics I & II with corresponding labs are recommended
- Life & Physical Science - Physics I & II with corresponding labs are recommended
* 7 semester hours of life & physical is recommended in core. Taking the corresponding lab is encouraged with core 30 classes. Although not required to complete core, labs are necessary to fulfill BS major degree requirements. All science coursework is recommended to be intended for science majors for the BS Digital Gaming & Simulation program.
40 - Language, Philosophy & Culture – 3 semester hours
- ENGL 2332, ENGL 2333, HUMA 1301, PHIL 1301, PHIL 1303
50 - Creative Arts – 3 semester hours
- ARTS 1310, COMM 1335, MUSI 1306, or DRAM 2366
60 - American History – 6 semester hours
- HIST 1301, HIST 1302, HIST 2325, HIST 2381
70 - Political Science – 6 semester hours
- PSCI 2305
- PSCI 2306
80 - Social/Behavioral Sciences – 3 semester hours
- ANTH 2346, CRIJ 1301, ECON 2301, ECON 2302, GEOG 1300, PSYC 2301, TECA 1318
90 - Institutionally Designated Option – 6 semester hours
- SPCH 1315 or 1321
- COSC 1301 or COSC 1336 & 1136
Digital Gaming Major Requirements
BS Program Requirements – 7 semester hours
- ENGL 3430 – Professional Writing
- SPCH (CORE)
- COSC (CORE)
- Life & Physical Science w/ Lab – 11 total s.h. Life & Physical Science (2 labs)
*11 hours of science must include 2 labs; core 30 science may be applied toward the 11 hours of science needed to satisfy BS Program Requirements.
General Requirements – Lower Division – 11 semester hours
- MATH 1324 – Finite Math
- COSC 1336/1136 – Programming Fundamentals I
- COSC 1337/1137 – Programming Fundamentals II
General Requirements – Upper Division - 15 semester hours
- COSC 3317 – Object Oriented Programming and Design
- COSC 3331 – Data Structures and Algorithms I
- COSC 3333 – Data Structures and Algorithms II
- COSC 4339 – Telecommunications and Networks
- MATH 3362 – Discrete Structures
Major Program Requirements – Digital Gaming & Simulation – 30 semester hours
- MATH 3321 – Gaming Mathematics for Non-Programmer
- GMNG 3311 - Introduction to Modern Computer Graphics
- GMNG 3310 - 3D Modeling
- GMNG 4312 – Game Engines
- GMNG 4316 – Advanced Leveling
- GMNG 4318 – Advanced Animation
- GMNG 4322 – Game AI and Behavioral Modeling
- GMNG 4340 – Senior Project
- UD GMNG/COSC/COMM Elective*
- UD GMNG/COSC/COMM Elective*
*6 UD s.h. from the following list: GMNG 4305, GMNG 4314, COSC 4341, COSC 4320, COMM 4316, COSC 4321, COSC 3315, or GMNG 4321
LD/UD Free Electives and/or Minor – 13 semester hours
Notes
s.h. = semester hours
LD = Lower Division (Community College-Level: Freshman, 1000-level /Sophomore, 2000-level)
UD = Upper Division (University-Level: Junior, 3000-level /Senior, 4000-level)
The student is responsible for fulfilling all requirements on this degree plan and is encouraged to review the catalog that governs this degree plan.
Substitutions in this degree plan must be approved by following the same procedures as for the degree.
This document is an unofficial guide to your degree. Please contact an advisor for an official degree plan.
Must meet minimum requirements: 120 s.h. overall, 36 s.h. UD, of which 30 s.h. must be completed at UHV.
Computer Science majors must receive a grade of C or higher in all COSC, GMNG and MATH courses, including prerequisites. Any course in which a student receives a D, F or W must be repeated.