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Digital Gaming and Simulation

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APPLIED ARTS & SCIENCES

If you have an associates degree in Applied Arts & Sciences or technical or vocational courses from an accredited community or technical college, then the Bachelor of Applied Arts & Sciences (BAAS) may be the degree for you.

Digital Gaming and Simulation Core Curriculum

10 - English 1301 & 1302 Composition – 6 semester hours

20 - Math 1314 College Math or Higher – 3 semester hours

30 - Natural Sciences – 6 semester hours

Biology, Chemistry, Geology, Physics, or Bio/Physical Science

 

40 - Humanities – 3 semester hours

Humanities, Literature, Philosophy, Modern or Classical Lit. or Cultural Studies.

50 - Visual/Performing Arts – 3 semester hours

ARTS, MUSI, or DRAM

60 - American History 1301 & 1302 – 6 semester hours

70 - Political Science 2305 & 2306 – 6 semester hours

80 - Social/Behavioral Sciences – 3 semester hours

Anthropology, Criminal Justice, Economics, Geography, Political Science, Psychology or Sociology

90 - Institutionally Designated Option – 6 semester hours

SPCH 1311, 1315, 1318, or 1321

COSC 1301 or 1401, or BCIS 1305

Digital Gaming and Simulation Major Requirements

General Program Requirements – 10 semester hours

  • ENGL 3430 – Professional Writing
  • ENGL UD – Choose three semester hours of UD ENGL
  • COMM UD – Choose three semester hours of UD Communication

AAS General Requirements – 15 semester hours

  • SPCH 1311, 1315, 1318, or 1321 (CORE)
  • COSC 1301 or 1401, or BCIS 1305 (CORE)
  • COSC 1436
  • LD Elective
  • LD Elective
  • LD Elective
  • HUMA 4322 – Ethics

9 semester hours in gaming, modeling, art, or animation

AAS LD Specialization – 24 – 44 semester hours

  • LD Vocational or Technical Credits (AAS track)

AAS UD Specialization Requirements for Gaming Concentration – 15 semester hours

  • MATH 3321 – Gaming Math for Non-Programmers
  • GMNG 4317 – Art for Gaming
  • GMNG 4312 – Game Engines
  • GMNG 4316 – Advanced Level Design
  • GMNG 4321 – Game Development Project Mgmt.

AAS UD Specialization – 18 semester hours

  • GMNG 4318 – Advanced Animation for Gaming
  • GMNG 3310 – Advanced 3D Modeling for Gaming
  • GMNG 4310 – Advanced Game Modeling and Direct X
  • GMNG 4314 – Game Networks Architecture
  • GMNG 4322 – Game AI and Behavioral Modeling
  • GMNG 4340 – Senior Project

UD Free Electives

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Notes

  • s.h. = semester hours
  • LD = Lower Division (Community College-Level: Freshman, 1000-level /Sophomore, 2000-level)
  • UD = Upper Division (University-Level: Junior, 3000-level /Senior, 4000-level)
  • The student is responsible for fulfilling all requirements on this degree plan and is encouraged to review the catalog that governs this degree plan.
  • Substitutions in this degree plan must be approved by following the same procedures as for the degree.
  • This document is an unofficial guide to your degree. Please contact an advisor for an official degree plan.
  • Must meet minimum requirements: 120 s.h. overall, 40 s.h. UD, of which 30 s.h. must be completed at UHV.

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