Degree Plan
Bachelor Applied Arts and Sciences - Digital Gaming and Simulation Concentration
Core Curriculum Requirement
10 - English Composition – 6 semester hours
- ENGL 1301
- ENGL 1302
20 - Mathematics – 3 semester hours
- MATH 1314 - College Math or Higher
30 - Natural Sciences – 6 semester hours
- Biology, Chemistry, Geology, Physics, or Bio/Physical Science
40 - Humanities – 3 semester hours
- Literature, Philosophy, Modern or Classical Language/Literature or Cultural Studies
50 - Visual/Performing Arts – 3 semester hours
- Art, Drama, Music, Dance, Photography, or any other course in the Visual or Performing Arts
60 - American History – 6 semester hours
- HIST 1301
- HIST 1302
70 - Political Science – 6 semester hours
- PSCI 2305
- PSCI 2306
80 - Social/Behavioral Sciences – 3 semester hours
- Anthropology, Criminal Justice, Economics, Geography, Political Science, Psychology or Sociology
90 - Institutionally Designated Option – 6 semester hours
- SPCH 1311, 1315, 1318, or 1321
- COSC 1301 or 1401, or BCIS 1305
Major Requirements
General Program Requirements – 10 semester hours
- ENGL 3430 – Professional Writing
- UD ENGL
- COMM 4326, 4318 or 4330
AAS Requirements for GMNG Concentration – 15 semester hours
- SPCH 1311, 1315, 1318, or 1321 (CORE)
- COSC 1301 or 1401, or BCIS 1305 (CORE)
- COSC 1436
- LD Elective
- LD Elective
- LD Elective
- HUMA 4322 – Computer Ethics or HUMA 4322
9 semester hours in gaming, modeling, art, or animation
AAS LD Specialization – 24 - 44 semester hours
- LD Vocational or Technical Credits (AAS track)
AAS UD Specialization Requirements for Gaming Concentration – 15 semester hours
- MATH 3321 – Gaming Math for Non-Programmers
- GMNG 4317 – Art for Gaming
- GMNG 4312 – Game Engines
- GMNG 4316 – Advanced Level Design
- GMNG 4321 – Game Development Project Mgmt.
AAS UD Specialization – 18 semester hours
- GMNG 4318 – Advanced Animation for Gaming
- GMNG 3310 – Advanced 3D Modeling for Gaming
- GMNG 4310 – Advanced Game Modeling and Direct X
- GMNG 4314 – Game Networks Architecture
- GMNG 4322 – Game AI and Behavioral Modeling
- GMNG 4340 – Senior Project
UD Free Electives
NOTES:
- s.h. = semester hours
- LD = Lower Division (Community College-Level: Freshman, 1000-level /Sophomore, 2000-level)
- UD = Upper Division (University-Level: Junior, 3000-level /Senior, 4000-level)
- The student is responsible for fulfilling all requirements on this degree plan and is encouraged to review the catalog that governs this degree plan.
- Substitutions in this degree plan must be approved by following the same procedures as for the degree.
- This document is an unofficial guide to your degree. Please contact an advisor for an official degree plan.
- Must meet minimum requirements: 120 s.h. overall, 40 s.h. UD, of which 30 s.h. must be completed at UHV.