COW 2004 Workshop Agenda
Tuesday, May 18th Agenda
Wednesday, May 19th Agenda
Thursday, May 20 Agenda **Special Workshop**
TUESDAY, MAY 18, 2004
WRITING LAB, 213 Agnes Arnold Hall, UH main campus
| 9:00-9:15 a.m. |
Introduction & Welcome |
Sandy Frieden (UHS)
Dr. Jerald Strickland, Prov. (UH) |
| 9:15-10:15 a.m. |
Building A Course
Planning-course development
life cycle, objectives, learning styles,
teaching styles, online vs. f2f
|
Tammy Hoskings (UH) |
| 10:15-10:45 a.m. |
Syllabus Development |
Debbie Boyer (UH) |
| 10:45-11:00 a.m. |
Break |
|
| 11:00-11:30 a.m. |
Classroom Management |
Chari Norgard (UHV) |
| 11:30-12:00 noon |
Assessment
Rubrics, variety of ways to assess
student work. |
Laura Stephens (UHCL)
Youmei Liu (UH) |
| 12:00-1:00 p.m. |
LUNCH (provided) |
|
| 1:00-1:30 p.m. |
Interactivity |
Darrell DeMartino (UH) |
|
1:30-2:00 p.m. |
Digital Storytelling |
Gary Kidney (UHCL) |
| 2:00-4:00 p.m. |
HANDS-ON BREAKOUTS |
|
| |
2:00-3:00 (1) Photoshop
(this is a Pre-Requisite for Breakout #3) |
Anne Henry (UHCL) |
| |
2:00-3:00 (2) HTML-less courses
(this is a Pre-requisite for Breakout #5) |
Cynde Ferris (UHCL) |
| |
3:00-4:00 (3) Media for PC
(10 max. with laptops w/ WinXP;
**breakout #1 is pre-requisite) |
Brent Goucher (UHCL) |
| |
3:00-4:00 (4) Media for MAC
(5 max. with Mac laptops) |
Jennifer Lazzaro (UH) |
| |
3:00-4:00 (5) HTML: Seamless Content--
What is it? How do you do it?
(**breakout #2 is pre-requisite)
HTML is the language behind the Web, not MS Word or MS
PowerPoint. Word is for word processing. PowerPoint is
for a presentation. This session will help you discover
to HTML for the web without learning HTML. For the more
gutsy, get your feet wet with an HTML primer to customize
the pages after conversion to HTML. |
Madhuri Kumar (UH) |
| |
3:00-4:00 (6) Communication Tools |
Michael Chamberlain (UH) |
| |
|
|
WEDNESDAY, MAY 19, 2004
COW WORKSHOP, DAY TWO
***COW ALUMS INVITED ALL DAY***
WRITING LAB, 213 Agnes Arnold Hall, UH main campus
| 9:00-10:00 a.m. . |
Library/Copyright Issues
|
Jill Emery (UH)
Pat Ensor (UHD) |
| 10:00-10:45 a.m. |
GRAZING: Tools You Can Use Now! |
|
| |
Inspiration |
Laura Stephens (UHCL) |
| |
Hot Potatoes |
Linda Davis (UH) |
| |
Camtasia and Snag It |
Patrick McCormick (UHV) |
| |
Impatica |
Linda Davis & TA's (UH) |
| |
Respondus |
Youmei Liu (UH) |
| |
PDF 995 |
Madhuri Kumar (UH) |
| 10:45-11:00 a.m. |
Break |
|
| 11:00-11:30 a.m. |
Campus Breakouts
Participants, alums, librarians, ID's & all support
people |
|
| 11:30-11:45 a.m. |
Evaluation (online)
"Graduation"/handouts |
Chris Seals (UH)
Sandy Frieden (UHS)
Dianne Cook (UHS)) |
| 11:45-12:00 noon |
WALK OVER TO HOTEL |
|
| |
ALL FACULTY, ALL UHS CAMPUSES INVITED TO JOIN
COW PARTICIPANTS: UH HILTON HOTEL |
|
| 12:00-1:15 p.m. |
LUNCH Conrad Hilton Ballroom B&C
"Waves of Creative Destruction: Education
in the 21st Century" |
SPEAKER: Dr. Peter Bishop, UHCL Chair
of Graduate Program in Future Studies |
|
1:30-2:15 p.m. |
BREAKOUTS:
Choice of Presentations by UHS faculty: Bill Chernish
UH
Chris Birchak, Jean DeWitt UHD
Susan Miertschin, Cheryl Willis UH
Erin Hodgess UHD |
|
| 2:30-3:15 p.m. |
BREAKOUTS: (repeat) |
|
| 3:30-4:30 p.m. |
CLOSING SESSION:
"Gaming: Do We Need to Play to Teach?" |
SPEAKER: Jack McGrath |
| Distance Learning is increasingly becoming
the delivery method of choice for corporate America and
academia. Yet research shows that attrition and "no-show"
rates can be extremely high. Are today's distance learners
less motivated than their traditional counterparts? What
is managing to keep their attention? For many, the answer
is simple. Games. Before you write off 'gamers' as a fringe
population not interested in learning, you should realize
that Game sites have resulted in growing Communities of
Practices (CoP) where strategies and techniques are shared.
These communities are fostering a collaborative (albeit
competitive) network of learning. And games may well be
fostering creative problem solving, since the 'get to
the next level' mentality reinforces a more creative 'failure,
try something else' approach, rather than the traditional
'pass with an A or drop the class' mentality. What are
some ideas on developing more engaging, games-based learning?
This discussion won't focus on how to create a first-person
shooter, but on how to create more engaging, collaborative,
problem solving approaches to e-Learning. |
| |
|
|
**OPTIONAL**
ADDITIONAL VERY COOL WORKSHOP!!!!!!
THURSDAY, MAY 20, 2004
9:30 a.m. to 1:00 (lunch included)
UH-Clear Lake, Room 1326
(Workshop participants: 20 seats for Instructional Design
Collaborative members, 20 for COW participants and alums---seats
unclaimed by May 13 open to all UHS faculty and staff on first-come
basis)
HALF-DAY COW WORKSHOP WITH JACK MCGRATH
"WHAT'S YOUR GAME?--BRINGING GAMING INTO THE CLASSROOM"
Level 1. What's Your Game?
This session will introduce online gaming and the latest
gaming techniques
that can be used in the classroom or as part of your WebCT
course. And many
of these games are available for free off the internet! Groups
will analyze
various game types and choose one or more to include in their
courses. Teams
will compete for the most creative application of online games
for their
course via storyboards.
Level 2. Bringing Gaming into the Classroom
Online gaming is only one application of game theory. Anyone
familiar with
"Survivor" and the network ratings realizes the
popularity of the game-based
experience, which is arguably the ultimate form of participatory
learning.
This session will discuss the basic principles of game theory,
including the
characteristics of teams, competition, challenges and winning.
The purpose
of this session will be to introduce learner-centric game
theory into course
design to create more engaging learning. The concepts will
apply to a
classroom, DL course or blended learning environment. The
workshop challenge
teams to compete to create the most innovative games-based
course designs via
storyboards.
Specific level 2 topics:
- Shirt vs. Skins. How to incorporate teams into the learning
process.
- Competition. Designing activities and assignments to
foster competition
and increase learning retention.
- Challenges. How to create course-specific challenges
that reinforce course
objectives and "real-world" application.
- Winning. What students are willing to play for and how
to incorporate this
into your overall instructional model.
Jack McGrath - bio
Jack McGrath is president of Digitec Interactive, and for
the last fifteen years, has been a writer, producer and programmer
for eLearning titles, primarily targeted to the commercial
sector, including Disney Company, Universal Studios, Chase
Manhattan, and Hard Rock Cafe. Jack has won several awards,
including a Brandon.Hall Excellence in E-Learning award last
year for one of his titles that included a great deal of games-based
technology. He is currently developing eLearning programs
that use multi-player components, "simulets" and
gaming techniques to better engage the 'games-based' generation.
Jack designed a web-based Learning Content Management System
called "Knowledge Direct WEB" that allows
organizations to develop their own eLearning and easily create
Flash-based gaming to use as module assessments. The product
was recently reviewed by Elliott Masie of the eLearning Consortium
and received high praise for its "push" technology
and built-in games-based learning tools.
Knowledge Direct WEB is being used by Valencia Community
College in Orlando and VERITAS Software worldwide for their
sales training. Knowledge Direct WEB is formally being launched
this month at the LMS SIG in Las Vegas.
On the academic side, Jack teaches Ancient/Classical Humanities
as a Distance Learning course for Seminole Community College
in Florida. He's becoming convinced that the traditional 'sage
on the stage' approach to teaching is no longer effective
to reach the modern day student and that educators have much
to learn much from the gaming industry.
"Grab
Todd's Cash" is an eLearning course designed to teach
college-aged users about finance. This site is games-based
and is extremely dynamic, pulling content from XML, so that
the content can be easily changed within a content management
system. Use "jmcgrath" and "jmcgrath"
as the username and password.
These Arcade-style
activities were written, designed and programmed in Flash
by Digitec to teach lifeskills to kids from grades 4-12.
Credit
Compass Select the "Login Here" and enter 'demo'
and 'demo' for the username and password. Digitec did all
the instructional design, audio and graphics production, programming
and Flash development for this site. The course won a Brandon-hall
Excellence in eLearning Award and is intended to teach users
how to create spending plans, etc.
"Success
Street Sweep" is an educational game developed for
the National Endowment for Financial Education. This Flash-based
eLearning prototype uses games-based learning to teach money
management to high school kids.
T. G.
Lee Dairy Digitec developed this HTML site, which uses
Flash and Shockwave games in the Kid's to create a media-rich,
extremely engaging site. These include many kid's games and
activities.
Dunham
Boot Makers - Digitec programmed this Flash site to demo
Dunham's line of boots and provide a retail locator to help
make the sale.
Dixon
Ticonderoga & Prang web site. Digitec did the complete
design and
development. This is a really flexible site, too, supporting
an e-commerce component, driven by a SQL database, using ASP
programming.
|