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Recent News

Gaming Industry Survey
2/10/2014

If you are employed in the gaming industry, please take the time to take a 30-minute or less survey in exchange for a $10 Amazon gift card (with the possibility of an additional $15 in bonuses). All responses will be kept confidential. The research is being conducted at Cornell University. To receive more information and the survey link, please email Chelsea at cdv9@cornell.edu and indicate where you saw the study advertisement (e.g., this website). Your participation will help us better understand work-life balance issues in the video game industry.


Ready, Set, MoCap!
9/14/2013

We are another step closer to hosting our fantastic motion capture studio on campus.


Game Cultures Study
08/26/2013

We are registering participants for our Game Cultures Study. If you are interested in playing the game "The Lord of The Rings Online" and helping us with our study please enroll by clicking on this link .



About Us

Our Mission

Video game industry has rapidly become a worldwide industry and is among the fastest growing high-tech industries. Since its advent the gaming industry has been at the forefront of many advanced technologies and has pushed the computing boundaries beyond ordinary measures. Today with the fast increase in the computational power of personal computers and vast advances in graphics hardware and software, taking a rigorous course of study in digital gaming and simulation is an essential educational path for individuals interested in having a competitive advantage in the growing gaming industry.

The purpose of the Digital Gaming and Simulation (DGS) program at the School of Arts and Sciences is to provide undergraduate and graduate students with the opportunity to reach a demonstrated level of competency in game design and development and 3d computer graphics applications. Course-work towards the DGS program can be used towards the undergraduate degrees in Computer Science or Applied Arts and Sciences. However, its primary purpose is to provide a well-defined target for students who want to advance their knowledge of modern game design and development techniques and work with a variety of professionals, from artists to writers to programmers, to bring the vision for an interactive game or media product to life. The program may be pursued concurrently with any of the undergraduate degree programs at the University of Houston – Victoria.



C.A.V.E.!

Computation & Adcanced Visualization Engineering Lab

Please visit our amazing CAVE laboratory website to learn more about our pioneering work on motion capture, virtual reality, and visualization.

9th rock!

Student Projects

We have amazing students within the Digital Gaming and Simulation program. Both undergraduate and graduate students have the opportunity to utilize our computing and visualization facilities to create outstanding projects as a part of their curriculum or as extra-curricular activities. Please click here to see a list of our currently active students.

9th rock!

Artificial Intelligence

We also host a large number of robotics agents at our labs and have an Artificial Intelligence program with activities targeted for high school, undergraduate and graduate students. More information is available on the Artificial Intelligence Group's website.

This page has been created and maintained by Alireza Tavakkoli©. Last Modified August 2013.