2012-2013 Catalog
School of Arts and Sciences
Applied Arts and Sciences Plan
(Except for Computer Information Systems, Digital Gaming and Simulation,
Network and Security, and Web and Media concentrations.)
| I. CORE CURRICULUM REQUIREMENTS (42 total core hours required). |
LD | LD/UD | UD | TOTAL |
| English Composition | 6 | 6 | ||
| College Math or higher | 3 | 3 | ||
| Natural Sciences | 6 | 6 | ||
| Humanities | 3 | 3 | ||
| Visual/Performing Arts | 3 | 3 | ||
| U.S. History | 6 | 6 | ||
| Political Science | 6 | 6 | ||
| Social/Behavioral Science | 3 | 3 | ||
| Speech | 3 | 3 | ||
| Computer Literacy | 3 | 3 | ||
II. PLAN PROGRAM REQUIREMENTS |
LD |
LD/UD |
UD |
TOTAL |
| A. General | ||||
| ENGL 3430 Professional Writing | 4 | 4 | ||
| COMM 3325 Advanced Professional Speaking | 3 | 3 | ||
| COMM 4314 Intercultural Communication | 3 | 3 | ||
| HUMA 4322 Ethics | 3 | 3 | ||
| B. AAS LD Specialization/Concentration | ||||
| Specialization (Vocational-Technical) | 24-44 | 24-44 | ||
| Concentration | 15-21 | 15-21 | ||
| III. ELECTIVES | 0-6 | 0-6 | ||
| * TOTAL | 120 | |||
| * Total must be minimum of 120 semester hours with minimum 40 s.h.at upper division levels. | ||||
BAAS - Digital Gaming and Simulation Concentration
1. CORE CURRICULUM REQUIREMENT 42 S.H.
• (010) - English Composition: 6 s.h.
• (020) - Mathematics: 3 s.h.
• (030) - Natural Science: 6 s.h.
• (040) - Humanities: 3 s.h.
• (050) - Visual/Performing Arts: 3 s.h.
• (060) - U.S. History: 6 s.h.
• (070) - Political Science: 6 s.h.
• (080) - Social Behavioral Science: 3 s.h.
• (090) - Speech: 3 s.h.
• (090) - Computer Lit/Prof.: 3 s.h.
2. MAJOR PROGRAM REQUIREMENTS
General
o ENGL 3430 Professional Writing
o ENGL 4327 Interactive Narrative (May be used as Humanities requirement)
o COMM 4326 Digital Games as Communication (May be used as Speech requirement)
• AAS LD Requirements for GMNG Concentration Only – 15 S.H.
• Design and Creation of Games
• 3D Modeling
• 3D Animation I
• 3D Animation II
• Computer Ethics OR HUMA 4322 Ethics
• AAS LD Specialization
• Vocational or Technical Credits 24 – 44
• AAS UD Requirements for GMNG Concentration Only – 15 S.H.
• GMNG 4312 Game Engines
• MATH 3321 Gaming Math for Non-Programmer
• GMNG 4317 Art for Gaming
• GMNG 4316 Advanced Level Design
• GMNG 4321 Game Development Project Management
• AAS UD Specialization – 18 S.H.
• GMNG 4318 Advanced Animation for Gaming
• GMNG 3310 Advanced 3D Modeling for Gaming
• GMNG 4310 Advanced Game Modeling and DirectX
• GMNG 4322 Game AI and Behavioral Modeling
• GMNG 4314 Gaming Network Architecture
• GMNG 4340 Senior Project
3. FREE ELECTIVES 0-6 S.H.
• BAAS UD and/or LD Free Electives
Must meet minimum requirements, 120 s.h. overall
43 – 49 s.h. upper division, of which 30 s.h. must be completed at UHV.
These requirements are summarized in the following table:

