Catalog 2008 – 09

Gaming (GAM)

GAM 3310:

3D Modeling
Cr. 3. (3-0). Prerequisites: Some 3D Modeling course work or experience from lower division, or permission from instructor.
Fundamental 3D theories, principles, methodologies for creating and exploring 3D computer models. Modeling techniques including texturing, lighting, and rendering 3D models. Apply the concepts to one or more programming projects. A major term-long team project ending with a presentation.

GAM 4300:

Special Topics in Digital Gaming and Simulation
Cr. 3. (3-0).
May be repeated when topics vary.

GAM 4305:

Digital Gaming and Simulation Internship
Cr. 3. (3-0). Prerequisites: ISC 3331; 6 s.h. UD GAM course with a minimum grade of "B"; and completed course work appropriate to the project.
Provides students the opportunity to apply classroom theory to actual practice and to broaden their experience by exposure to industrial practice in Gaming or Simulation.

GAM 4310:

Advanced Game Programming with DirectX
Cr. 3. (3-0). Prerequisites: DirectX Programming and MAS 3361 Linear Algebra.
Provides an advanced knowledge of programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX.

GAM 4312:

Game Engines
Cr. 3. (3-0). Prerequisites: ISC 3317 or passing score on the UHV programming proficiency exam in object oriented programming in Java or C++.
Graphics game engines and their high-level APIs, behavioral control for characters, level design, gameplay, interface issues and the business, social and personal aspects of games. The development of gameplay using a commercial 3D gaming engine such as Unreal Tournament 2004 (UT). Team project required.

GAM 4314:

Gaming Networks Architecture
Cr. 3. (3-0). Prerequisite: ISC 4339 Telecommunications and Networking
Study the theory and application of massively multiplayer game development. Topics will include design, architecture, and development of massively multiplayer gaming systems. Network, security, and database techniques used in the development process will also be covered.

GAM 4316:

Art for Gaming
Cr. 3. (3-0).
Study of 3D animation, lighting, shading, texture, digital sound, and other building blocks to produce 3D animation using modeling, rendering, animation and outputting software. Application to digital games and simulations training models. A major term long project ending with a presentation.

GAM 4318:

Multimedia Animation
Cr. 3. (3-0). Prerequisites: ISC 3331 and Math for Gaming.
Concepts and theories of motion modeling. Students will gain skills in creating scripts for multimedia animating objects and developing multimedia animation projects.


GAM 4320:

Digital Games as Communication
Cr. 3. (3-0).
Course brings questions about texts, producers and audiences to the new medium of the digital game as a way to further our understanding of this popular cultural phenomenon. Studying the games themselves, casting a critical eye toward the game industry and examining how audiences engage these games will ground the questions we will address in the course.

GAM 4322:

Game AI and Behavioral Modeling
Cr. 3. (3-0). Prerequisites: ISC 4322 Artificial Intelligence
Navigation, pathfinding, non-player character behavior, strategic intelligence, content generation, conversational behavior, coordinated behavior, learning – player modeling, strategy learning, etc. Combine design and technology to craft a powerful, engaging player experience. Readings in contemporary Game AI. Term project.

GAM 4340:

Senior Project
Cr. 3. (3-0). Prerequisites: ISC 3331; 2 s.h. U.D. GAM course with a minimum grade of "B".
Individual or group project directed by faculty/industry experts. Plan, develop, implement prototype game or simulation project from concept to completion. Present final prototype and portfolio to a jury of faculty and gaming/simulation company representatives. Must be approved by faculty advisor before project can be initiated.

University Of Houston-Victoria
3007 N. Ben Wilson, Victoria, TX 77901
(361) 570-4848, Toll Free in Texas (877) 970-4848

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